THE |
|
a cache of usenet and other text files pertaining
to occult, mystical, and spiritual subjects. |
To: alt.magick.tyagi,alt.magick,alt.christnet.christianlife,alt.christnet.demonology,alt.games.frp,alt.satanism From: nocTiferSubject: Re: FRPG-Based Demon Summoning Dangerous in Real World (HPotter Satanism?) Date: Mon, 15 Mar 2004 23:12:11 GMT 50040315 vii om uncited: #># If someone is weak in their faith and reading fictional #># stories about magic is going to do them harm, then yes, #># by all means stay away from those books, as well as many #># Disney movies and all other fantasy books. "nocTifer" : #> one might keep much scripture from children for this reason #> too. it often has fabulous legendary individuals doing #> supernatural things. "Rubystars" : # It does show supernatural things in it, both good and evil. and for this reason the scripture of a number of religions are likely going to do harm to those weak in the faith of their parents and in which they grew up. there is a good reason for this: religious indoctrination doesn't usually incorporate analytical thought very well. it makes for a very gullible populace easily conditioned to doctrines and therefore malleable and manipulable by the ecclesiastics. contrary stories of similar fantastic character may well undermine the simplistic belief in the truth of one's own. #># ...I've played various RPGs and read various fantasy #># books and I think they're harmless as long as you don't #># do things like take them into the real world and try to #># summon demons, or whatever. #> #> according to most demonologists and magicians who are #> interested in the subject, role-playing games are not #> usually a very good source for technology on summoning #> demons. that said, there may be some good sources just #> as "Alchemy Companion" has some interesting things on #> said arcane topic which supplement for Fantasy RPGames. # # I don't think they're a guide for summoning demons at all. I didn't say that they were. in fact, my point was that the typical RPG includes cosmologies which run counter to most people's notion of what is "real" -- i.e. it has a different fabricated story about how things came to be and why it is that demons are capable of being summoned or interacted with. note that sometimes games develop more interesting and more *supportable* cosmologies than do some religions, which have to deal with consensus and popularity in order to survive. # I think most games are pretty much harmless unless someone # decides to get too serious about them. sometimes games are liberating, destroying by alternative what has been instructed by well-meaning but deluded parents. children who have never considered alternatives to the dogma professed by their parents, for example, and who live a sheltered enough life that they haven't even *considered* many alternative perspectives (say, beyond the inversions which their parents construct and deny, like "satanism" as a form of devil-worship), may actually find that FRPGames do lead to a lapse in their religious indoctrination. the children begin to develop critical thought processes which serve to liberate them from the constraint of their biases received at the hands and in the home of their parents. # I have found it useful to do some research before I create # characters sometimes, but that's really not required. very creative and noteworthy. one of the first encounters I had with magic was in role-playing games. contemplation of what sorcery, witchery and magic *were* quite beyond the games that I was playing was helpful in developing my education as an occultist and philosopher. y r B o l b n e e w s a o s s d e t e d ! .com@nagasiva nocTifer
The Arcane Archive is copyright by the authors cited.
Send comments to the Arcane Archivist: tyaginator@arcane-archive.org. |
Did you like what you read here? Find it useful?
Then please click on the Paypal Secure Server logo and make a small donation to the site maintainer for the creation and upkeep of this site. |
The ARCANE ARCHIVE is a large domain,
organized into a number of sub-directories, each dealing with a different branch of religion, mysticism, occultism, or esoteric knowledge. Here are the major ARCANE ARCHIVE directories you can visit: |
|
interdisciplinary:
geometry, natural proportion, ratio, archaeoastronomy
mysticism: enlightenment, self-realization, trance, meditation, consciousness occultism: divination, hermeticism, amulets, sigils, magick, witchcraft, spells religion: buddhism, christianity, hinduism, islam, judaism, taoism, wicca, voodoo societies and fraternal orders: freemasonry, golden dawn, rosicrucians, etc. |
SEARCH THE ARCANE ARCHIVE
There are thousands of web pages at the ARCANE ARCHIVE. You can use ATOMZ.COM
to search for a single word (like witchcraft, hoodoo, pagan, or magic) or an
exact phrase (like Kwan Yin, golden ratio, or book of shadows):
OTHER ESOTERIC AND OCCULT SITES OF INTEREST
Southern
Spirits: 19th and 20th century accounts of hoodoo,
including slave narratives & interviews
|