THE |
|
a cache of usenet and other text files pertaining
to occult, mystical, and spiritual subjects. |
To: alt.magick From: parker@msus1.moorhead.msus.edu (PARKER RYAN) Subject: Re: Cthulhu Magick Date: 49941022 In his stories H.P. Lovecraft described many viable magickal methodologies. I'm interested in starting a discussion on these methodologies and their possible applications. Below is a short list of some of the techniques that I think are some of the more interesting and applicable. Please add any methods that I have overlooked. BTW this is not a satirical article. I actually want to discuss these techniques. 1) Dreaming Lovecraft made constant references to the use of dreaming as a method of achieving a magickal gnosis. In particular Lovecraft himself was a serial lucid dreamer. Many of his stories were directly inspired by dreams. Lovecraft made frequent references to control dreaming in his stories. 2) Scrying HPL described the use of a shining trapezohedron as a scrying surface. It was made out of a black obsidian-like substance. The user would stare at it in a darkened room and would see fleeting visions. 3) Chanting Lovecraft made references to the use of repetitive chanting of a word or phrase by the cultist in his stories. Of course, the use of mantra is very common in most spiritual traditions. Chanting can be used either to energize or sedate the central nervous system. 4) Glossolalia HPL often had magicians in his stories uttering long strings of seemingly meaningless consonant/vowel combinations. This is, of course, closely related to the so called "speaking in tongues" used in Christian cults. Glossolalia over long period of time can result in a profoundly altered state of consciousness. 5) Drumming The Cults of Cthulhu mentioned in the mythos often use drumming as part of their rites. Shamanic drumming causes what is called sonic driving or neuroentrainment. Drumming at 3 to 8 cycles per second will cause the listener's brain waves to be entrained into a theta state which is associated with states of vivid imagery and profound alterations of consciousness. 6) Dancing Dancing is used in numerous magical and shamanic traditions as a method of intensifying the states of consciousness engendered by the neuroentrainment caused by drumming. This, of course, is exactly what Lovecraft described in his classic tale Call of Cthulhu. 7) Transmogrification HPL describes the transformation from human into semihuman forms such as Deep Ones and Ghouls. This sort of shape shifting is once again found in shamanic and magickal traditions from around the globe. 8) Evocation Calling an non human entity into our reality structure. HPL describes attempts at evocation in several stories. 9) Invocation/Possession/Avatarism This is a broad range of phenomena that involve a non human entity inhabiting a human body for a brief or prolonged period of time. 10) Entheogenic plants HPL mentions the use of entheogenic plants in at least two stories. Once again this is another extremely ancient and wide spread magickal technique. 11) Attending the Sabbat HPL describes participation in "degenerate" rites where strange entities and human celebrants both are involved in the wild ceremonies. 12) Sexual Magick Although the actual details of sexual magick are not explicitly discussed in HPL's fiction such practices are strongly implied. There are definite sexual undertones in the depraved "orgies" Lovecraft hinted at. Lovecraft also implied the union between human and non human entities as a method of creating supernormal offspring. 13) Out of Body Experiences Although the line between dreaming transdimensional travel, and out of body experiences is not precisely drawn in HPL's fiction I think it is safe to assume OBE's comprised important part of mythos magick. I went through my notebooks last night and listed the mythos related magickal techniques I have developed based on HPL's fiction. I have also listed sets of "notes" I have made describing mythos related magickal topics. These notes are not actual workings but rather a collection of my thoughts on a subject. Although they are not workings the information in them can be easily adapted into viable techniques. An example of this sort of "notes" is my Necronomicon Mythos article. Any comments on the below magickal workings or notes are very welcome. 1) The Invitation of Irem This is a rite used to establish contact with the Great Old Ones and invite their influence into the magician's life. Each of the individual pillars of Irem is a realm that can be explored and is associated with an individual Great Old One. In many respects, exploring the pillars of Irem is closely analogous to exploration of the Tunnels of Set. 2) Rites of Cthulhu A) Chanting The use of the "Cthulhu chant" to create a concentrative or meditative state of consciousness that forms the basis of much later magickal work. B) Dream work Specific techniques of controlled dreaming that are used to establish contact with Cthulhu. C) Abandonment Specific techniques to free oneself from culturally conditioned reality tunnels. These techniques are designed to help the practitioner become "wild and free beyond good and evil". D) The Call An energetic form of internal "chanting" or mantric use, making controlled use of the nafs. The intent of this technique is again to establish contact with Cthulhu, much like controlled dreaming, but in a waking state. E) Group Rite of Cthulhu The group rite is used to help foster a sense of group union as well as achieve a group gnosis of the Cthulhu current. A highly dynamic technique. 3) Rites of the Black Goat A) Sexual gnosis The use of sexual arousal to cause magickally useful altered states of consciousness. B) The Rite of the Woods This group rite is a celebration of the Black Goats gift of natural fecundity as well as a celebration of wild locals such as woods. C) Creating a Shoggoth A specific technique for generating a shoggoth as a magickal servitor. D) Notes on the Great Progenitor Notes on methodologies for attaining awareness of the phylo-genetic unconsciousness as well as some brief notes on the results of obtaining information from the neurogenetic archives. 4) The Hunter in the Dark Specific techniques for scrying in order to contact Nyarlathotep. 5) Attending the Sabbat Methodologies used to attend the Sabbat including some notes on toad's (tsathoggua's) milk and flying concoctions. 6) Brief Notes on the Necronomicon Mythos Some brief notes on the relation of HPL's mythos to Arab myth. 7) The Great Rite of Yith A technique of precognition in which the oracle is inhabited by one of the great race. 8) Notes on Majnun Techniques for deliberately losing sanity and their application. 9) Ceremony of the Eye of Set A short ritual designed to tap into the influence of the Sirius system. 10) The Yr-Nhhgr Fourth dimensional mental exercises and techniques of extradimensional travel. 11) Rite of the Ghouls A rite involving the transformation into a ghoul. 12) Notes on the Aklo Some brief notes on the non human language known as the Aklo and it's magickal application. 13) The Evocation of Tsathoggua Calling Tsathoggua into visible appearance. 14) The Evocation of I'ngh the Nightgaunt Calling I'ngh the Nightgaunt into visible appearance. 15) Necronomy The rites of premortem death as they apply to the mythos. (Understanding the "laws of the dead" after which the Necronomicon is named) 16) Yog-Sothoth Necronomy The practice of Necronomy as a method of achieving union with the entity coterminous with all space-time. 17) Fragmentary Notes on Azathoth Necronomy The practice of Necronomy as a method of achieving union with the ultimate nuclear chaos at the center of infinity. The author has attempted (with fairly good success) all of the above rites and ceremonies with the exception of the Azathoth Necronomy. Any comments or questions are welcome. Please post any remarks or contact me in e-mail. Best Regards, ------------------------------------------------------------------------ parker@mhd1.moorhead.msus.edu | Multa renascentur quae iam cecidere... Ryan Parker | Ia! Yak-SetThoth 2411 Brookdale Rd #3 | Ia! Asa-Thoth Moorhead MN 56560 | Ia! Nyharluthotep (218) 236-8370 | The Ancient Gods Awake! ------------------------------------------------------------------------
The Arcane Archive is copyright by the authors cited.
Send comments to the Arcane Archivist: tyaginator@arcane-archive.org. |
Did you like what you read here? Find it useful?
Then please click on the Paypal Secure Server logo and make a small donation to the site maintainer for the creation and upkeep of this site. |
The ARCANE ARCHIVE is a large domain,
organized into a number of sub-directories, each dealing with a different branch of religion, mysticism, occultism, or esoteric knowledge. Here are the major ARCANE ARCHIVE directories you can visit: |
|
interdisciplinary:
geometry, natural proportion, ratio, archaeoastronomy
mysticism: enlightenment, self-realization, trance, meditation, consciousness occultism: divination, hermeticism, amulets, sigils, magick, witchcraft, spells religion: buddhism, christianity, hinduism, islam, judaism, taoism, wicca, voodoo societies and fraternal orders: freemasonry, golden dawn, rosicrucians, etc. |
SEARCH THE ARCANE ARCHIVE
There are thousands of web pages at the ARCANE ARCHIVE. You can use ATOMZ.COM
to search for a single word (like witchcraft, hoodoo, pagan, or magic) or an
exact phrase (like Kwan Yin, golden ratio, or book of shadows):
OTHER ESOTERIC AND OCCULT SITES OF INTEREST
Southern
Spirits: 19th and 20th century accounts of hoodoo,
including slave narratives & interviews
|