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Yijing Hexagram Generation

To: alt.magick.tyagi,alt.magick,alt.divination,alt.philosophy.taoism
From: xiwangmu 
Subject: Yijing Hexagram Generation
Date: Wed, 19 Feb 2003 00:44:08 GMT

50030218 VII (Christian Kisa /
>I have developped the following method to create Yi Jing lines. 
>The probabilities very accurately correspond to the yarrow 

that would depend on your orb of 'accuracy'. 
you've rounded off .4375 (7/16) to .44 (44%) here.

>Roll 1D100. (This is a 100-sided die simulated by two 10-sided dice,
>one representing the tens and the other the ones. Call your local
>comic/role-playing game store to purchase or learn to use.)
>If the result is even, the line is yin: ---  ---  (10% changing)
>If the result is odd, the line is yang: --------  (44% changing)

that is, 44/100 is slightly (substantially?) different than 7/16,
which is obtained using the Yarrow Method / 16-Marble Method / or
other methods utilizing Binary-Octal Value Pairs (e.g. even-odd / 
8-digit as presented by ! in using the Yijing *itself* to calculate 
the resulting hexagram by looking at the trigrammatic composition 
of the bibliomantically-selected figure -- see below).

!'s Yi-Generated Bibliomantic Hex-Derivation Method:
#    ===============================================================
#     HEXAGRAM LINE GENERATOR (using seed randomly found in BOOK)
#    ===============================================================
#     TABLE 10                       | TABLE 11
#                   LOWER TRIGRAM    |             LOWER TRIGRAM
#                  (3Yin or 1Yin)    |          (1Yang or 3Yang)
#                                    |
#     -------------------------------|------------------------------
#     TRIGRAM #                      | TRIGRAM #
#                                    |
#        0         ____    ____X*    |   0-4       ____________
#       1-7        ____    ____      |   5-7       ____________0*
#                                    |
#                                    |
#               (* -- 'X' and '0' denote moving LINES)
#    ===============================================================

     to be found in the following Change Oracle by i@no.self (!):

>A line will be changing, if the die roll is equal or less than the
>percentage. (Note that with D100, a 00 is equal to 100.)

very nice.

>For example, if you roll 02, 34, 54, 70, 85, 59, you will get:
>  old        new
>--------   --------
>--------   --------
>---  ---   ---  ---
>---  ---   ---  ---
>---  ---   ---  ---
>---  --- * --------

in describing your method, I think it might to clearer to the
novice if you prepend the number itself and the logic of it, thus:

  For example, if you roll 02, 34, 54, 70, 85, 59, you will get:

	  old        new
  59	--------   -------- (greater than 44)
  85	--------   -------- (greater than 44)
  70	---  ---   ---  --- (greater than 10)
  54	---  ---   ---  --- (greater than 10)
  34	---  ---   ---  --- (greater than 10)
  02	---  --- * -------- (LESS than 10! thus changing)

novices may not understand the bottom-up construction of the
hexagram, which is traditional, for example, or how you are
using the 10/44 percentage numbers. 

thanks again!


Newsgroups: alt.magick.tyagi,alt.magick,alt.pagan.magick,alt.divination,alt.philosophy.taoism
Subject: Yijing Method Explained
From: xiwangmu 
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Date: Sat, 22 Feb 2003 06:25:14 GMT
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50030221 VII

"xiwangmu" :
>> ...then you can consult your favourite Oracle Book (like the
>> Yi of the Zhou dynasty, associated with Kung Fu Tse) in order
>> to reflect on the oracle's response to a question which you
>> would have had in mind when deriving the hexagram using 2d10.

"innocent bystander" :
> ...lemme see if i've understood this. 

I eliminated the hex-derivation method which originated this
thread (2d10), fyi. my explanation was what one may do after
the hex(es) are derived, but I'll try to tie it all together
in this response.

> First you randomly concieve an I Ching combination, 

typically it is not so much conceived (thought of) as derived
through what would conventionally be considered 'a random
method', yes. whether it is a 'combination' (i.e. a pair or a
number of hexagrams) depends on the method  of derivation you
are employing. but generally if you allow for what are called
"changing lines", then you'll have a base hex and an implied
hex (implying movement, in combination, from the base to the
implied hexagram).

it should be said that randomness is not the only means 
by which such a hexagram or combination of hexes need be
derived. as with many divination types, there are traditional
alternatives promoted which allow for the hexagram to be
derived from the circumstances at large, interpreted within
some specific symbolism-translation directly from literal 
or numerical factors featuring largely in the consultation.

for example, you may have a question about the future of a
particular cast resin figure of Hello Kitty that you are
trying to decide whether to give to your nephew or to hold
onto for a future use. you can derive a hexagram composed
of the letters of the words "Hello Kitty" or "resin cat"
and also one for today's date and see what the eddies of
the universe portend as the best decision at this point
in time. 

in the case of using 2d10, however, the idea is randomness.

> and then i look it up in an oracle book to interpret 
> the symbols, right?

that's right. the typical book used is "I Ching", 
or "Change Classic (of the Chou Dynasty)". the analysis
will be not only of the particular base hexagram (Wen,
Confucius), but also of the hexagram to which it is 
moving (King Wen, Confucius), and, if there is a single 
moving line, of the conditions surrounding that 
movement (Duke of Chou).

>I have to try this sometime.

the URL I provided previously has an examination
of the oracular method in brief, omitting for its
purposes the particular Oracle Book utilized:

feel free to discuss this method / file further as I have
a great deal of interest in the subject and in refining 
my own understandings. :> thank you for your interest.


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